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Channel: Answers by "sudhir_kotila"
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Answer by sudhir_kotila

tarasfromlviv thankyou, but in photon unity plugin provides limited no. of connection all over the world.I want to unlimited network connection can you have any idea about this ?

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Answer by sudhir_kotila

public class PlayerCollision : MonoBehaviour { void OnCollisionEnter2D (Collider2D coll) { if(coll.gameObject.tag == "Player") { Destroy(gameObject); } } } Try this. It's work defiantly..

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Answer by sudhir_kotila

You can change it in 2 ways, (1) For iOS and Android Both : - Build Setting -> Player Setting - > Other Setting -> Then go to Identification Tab and you can change your build version ( you...

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Answer by sudhir_kotila

You can check your device screen resolution : if (Screen.width == 1024 || Screen.width == 2048) { //Do your stuff for //iPAD 1024*768 OR 2048*1536 } else if (Screen.width == 960) { //Do your stuff for...

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Answer by sudhir_kotila

I have found answer of my question. NOTE : THIS CODE WORKS FOR ANDROID AND IOS BOTH (FOR IOS MUST REQUIRED UNITY 4.6.1 OR ABOVE) using UnityEngine; using UnityEngine.UI; using System.Collections; using...

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Answer by sudhir_kotila

I have found Answer : public List bubbleList = new List (); private int newBubbleXPos; private int newBubbleYPos; public void GenerateBubble () { bool locationInvaild = true; while (locationInvaild) {...

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Answer by sudhir_kotila

which social plugins you are implemented in you project ? (are you implements Applovin,Facebook ?) This error is confling with unity 4.6+.

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Answer by sudhir_kotila

Hii, Goto "AssestsMenu"-> Click on "Import Package" -> Then click on "Character Controller" Goto "AssestsMenu"-> Click on "Import Package" -> Then click on "Terrain Assests" You will get...

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Answer by sudhir_kotila

Contact me for demo of iAd and AdMob **Email : sudhir.kotila@gmail.com**

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Answer by sudhir_kotila

Try This Defiantly it works : void OnCollisionEnter(Collision Hand) { if(Hand.gameObject.CompareTag("Hand") { Debug.Log(gameObject.name); } }

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Answer by sudhir_kotila

You can set animation speed like this. ![Attechment][1] [1]: /storage/temp/42534-animationspeed.png

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Answer by sudhir_kotila

Add Rigidbody components to both gameobject and set "Is Trigger" as True.

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Answer by sudhir_kotila

I have only one scene in my game, but i am also suffering from that same issue. I have also facing the same buffering unity ad issue on my iphone and iPad both. When ad gone in buffering , then i must...

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Answer by sudhir_kotila

Hi, deltron1830 Please, Try this. [Header ("Health Settings." + "\n" + "Set health here!")] public int health = 0;

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Answer by sudhir_kotila

tarasfromlviv thankyou, but in photon unity plugin provides limited no. of connection all over the world.I want to unlimited network connection can you have any idea about this ?

View Article


Answer by sudhir_kotila

public class PlayerCollision : MonoBehaviour { void OnCollisionEnter2D (Collider2D coll) { if(coll.gameObject.tag == "Player") { Destroy(gameObject); } } } Try this. It's work defiantly..

View Article

Answer by sudhir_kotila

You can change it in 2 ways, (1) For iOS and Android Both : - Build Setting -> Player Setting - > Other Setting -> Then go to Identification Tab and you can change your build version ( you...

View Article


Answer by sudhir_kotila

You can check your device screen resolution : if (Screen.width == 1024 || Screen.width == 2048) { //Do your stuff for //iPAD 1024*768 OR 2048*1536 } else if (Screen.width == 960) { //Do your stuff for...

View Article

Answer by sudhir_kotila

I have found answer of my question. NOTE : THIS CODE WORKS FOR ANDROID AND IOS BOTH (FOR IOS MUST REQUIRED UNITY 4.6.1 OR ABOVE) using UnityEngine; using UnityEngine.UI; using System.Collections; using...

View Article

Answer by sudhir_kotila

I have found Answer : public List bubbleList = new List (); private int newBubbleXPos; private int newBubbleYPos; public void GenerateBubble () { bool locationInvaild = true; while (locationInvaild) {...

View Article
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