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Answer by sudhir_kotila

which social plugins you are implemented in you project ? (are you implements Applovin,Facebook ?) This error is confling with unity 4.6+.

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Answer by sudhir_kotila

Hii, Goto "AssestsMenu"-> Click on "Import Package" -> Then click on "Character Controller" Goto "AssestsMenu"-> Click on "Import Package" -> Then click on "Terrain Assests" You will get...

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Answer by sudhir_kotila

Contact me for demo of iAd and AdMob **Email : sudhir.kotila@gmail.com**

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Answer by sudhir_kotila

Try This Defiantly it works : void OnCollisionEnter(Collision Hand) { if(Hand.gameObject.CompareTag("Hand") { Debug.Log(gameObject.name); } }

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Answer by sudhir_kotila

You can set animation speed like this. ![Attechment][1] [1]: /storage/temp/42534-animationspeed.png

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Answer by sudhir_kotila

Add Rigidbody components to both gameobject and set "Is Trigger" as True.

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Answer by sudhir_kotila

I have only one scene in my game, but i am also suffering from that same issue. I have also facing the same buffering unity ad issue on my iphone and iPad both. When ad gone in buffering , then i must...

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Answer by sudhir_kotila

Hi, deltron1830 Please, Try this. [Header ("Health Settings." + "\n" + "Set health here!")] public int health = 0;

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Answer by sudhir_kotila

Just change the location of build(apks) by default it's set Assets folder. You have to change it either at other folder of make new folder at Assests->Apks. It's works fine for me. It's strange but...

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Answer by sudhir_kotila

Just change the location of build(.apk) by default it's set Assets folder. You have to change it either at other folder of make new folder at Assets->Apks. It's works fine for me. It's strange but...

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Answer by sudhir_kotila

Just change the location of build(apk) by default it's set Assets folder. You have to change it either at other folder of make new folder at Assests->Apks. It's works fine for me. It's strange but...

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